Games MDA
Games MDA/DDE
While reading the first article on MDA i didn't have an idea on what mDA stood for as now I know it stands for mechanics, dynamics and aesthetics. I also didn't know that it attempts to bridge the gap across game design, development and game criticism and technical research. While reading the article further I seen at how the mechanics dynamics and aesthetics each have their own job such as with mechanics which has the particular components of the game. Then with dynamics it has the run time and acts on players inputs and then for aesthetics it follows the emotional responses in the player. With all these components the add up to a finished game.
For the second article I learned something new also on what the letters DDE stood for Design, Dynamics and Experience and how its an advancement on MDA. It tells us at how aspects of MDA was criticised and at how it focuses too much on mechanics and at how it isn't suitable for every game. While with DDE we see it has its own sub categories and how it not only follows game mechanics but delves into other categories making it better and available to a lot more games. Below are the articles on MDA and DDE where there are also diagrams to follow along with the reading.
Games MDA 'MDA a Formal Approach to Game Design and Game Research' by Robin Hunicke, Marc Le Blanc and Robert Zubek (date unknown) Accessed on 19/10/2021
Games DDE 'Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design' by Wolfgang Walk, Daniel Gorlich and Mark Barrett March 2017 Accessed on 19/10/2021.
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