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Showing posts with the label Week 5

Unity Tutorial 03

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Unity Tutorial 03 While working on Unity for tutorial 03 I found it a lot easier to work on and knew my way around unity and I could work along with the videos rather than having to stop and start again and again which helped out greatly. This time it worked easier for myself and I knew my way around and the scripts became easier and rather enjoyed working and choosing what animals I wanted in the tutorial and so on.  While each part had its problems like for part 2.2 I struggled somewhat on how to get my code for C# Sharp just right and took me a while to figure it out. Although I struggled on parts of this it was easier then the car and hope to get used to Unity more and more and flew through the last part of the section in 2.3. I hope to improve on Unity as the time goes bye and am finding it easier using C# and seem to be getting the hang of it I also rather enjoyed the last section and being able to spawn more animals into the game and rather enjoyed making it all together and...

Game Vision Statement

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 Game Vision Statement On my four game ideas from last weeks Multimedia development the one idea that stuck out to me most was my first idea that came to mind which is an endless runner game and hope to add the them of my fourth idea to it.  I believe that my game idea stands in the game genre of platform games which started in the nineties from games like 'Super Mario' and progressed on further to such games as 'Jetpack Joyride'. A lot of these games are in 2d but I am going to have it in 3D. This games in these genres each have their own specific theme to it as such like 'Super Mario' has is its own in the sense that he jumps and moves and can get powers and has to save the princess.  With the gameplay of my idea i'd be hoping to have it somewhat similar to the likes of 'Temple Run' or 'Subway Surfers' having a 3D perspective of the player running endlessly and being able to get power ups and having to dodge certain obstacles to do with the...

Games MDA

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 Games MDA/DDE While reading the first article on MDA i didn't have an idea on what mDA stood for as now I know it stands for mechanics, dynamics and aesthetics. I also didn't know that it attempts to bridge the gap across game design, development and game criticism and technical research. While reading the article further I seen at how the mechanics dynamics and aesthetics each have their own job such as with mechanics which has the particular components of the game. Then with dynamics it has the run time and acts on players inputs and then for aesthetics it follows the emotional responses in the player. With all these components the add up to a finished game.  Mechanic Dynamic Aesthetics For the second article I learned something new also on what the letters DDE stood for Design, Dynamics and Experience and how its an advancement on MDA. It tells us at how aspects of MDA was criticised and at how it focuses too much on mechanics and at how it isn't suitable for every game...