Posts

Showing posts with the label Week 6

Game Design Document

Image
 Game Design Document While working on my Game Design Document I have a clearer idea on my game and know exactly what I want to create and know what I want to do, as before I wasn't too sure about my idea but I enjoyed creating the Game Design Document and look forward to creating my game in Unity. I hope to learn more through the Unity tutorials and learn exactly what I need to do before I start my own game. Some ideas I had were adding elements into my game like dodging obstacles instead of jumping over and having to duck from threats and so on. I hope to add in a health bar in my game where you have five lives, in this then you can collect and eat food and reagin health throughout the game by doing this. Though when you lose you health it is game over. Below I've also drawn some concept art for my game such as the title and characters that I could try ad into the future: . Here there is a link to my Game Design Document:https: Game Design Document

Unity Tutorial 05

Image
 Unity Tutorial 05 While working on the unity tutorial for week 6 I found it quite similar to the unity tutorial 5 that we had over the reading week. I have learned new code for the C# script and am still enjoying creating and working on the game and is beginning to remind me of games like Temple Run or Subway Surfers which I used to love playing growing up and hope to have my game as 3d endless runner game as well. I liked when they began to make the background endless that he didn't duplicate and make it take ages but he found a simpler version and used it and works really well. I also enjoyed adding the part at when you hit an obstacle the whole game starts I really enjoyed this as it gave a feel to the game and added a point to the game and gave some context to it as the game finally had a game over and not just words came up but it had a start and finish to it and felt like a full game to me. My Own Unity Tutorial 05

Games GDD

Image
 Games GDD While reading the first article on 'Communication and Game Design Documents' and on how game documents have a bad reputation and that not all the information and detail required can be fit into a single document for a game. It tells us at important keys needed for this such as it says 'Memory Aid' and 'Communication Tool' these are both important as you may forget your early concepts and also you'll be working as a team so you'll need to communicate with people. With a game design doc there are many parts to it which can be seen below here are a few examples 'Game Design Overview' and 'Game Design Doc'. These doc are well thought out and are designed for particular people and reasons like 'Know your target'. We see that these documents have to be well thought out and done in certain ways and take a lot of time to be done right.  The second article I read is that of 'How to Write a Game Design Document'. In this ...