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Showing posts with the label Week 4

Feedback Strategies

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 Feedback Strategies While reading the two articles on Feedback Strategies i found it interesting on how its a two way system with an employee and an employer and at how an employee can learn a lot from feedback from his/her employer such as maybe social skills or even on how to better you time management. The same can be seen with an employer and if any problems they may be having and on how they can improve as an employer this is known as downward feedback and upward feedback. It also talks about how feedforward is good and on why you should try it as one person says "It can be more productive to help people be "right," than prove they were "wrong." This I found really interesting and to rather try prove them wrong you should try help them for the future.  Feedback For the second article it talks about students mindsets and how some progress further on because of their mindset such as a growth mindset which I have talked about before. As it says in the articl...

Game Idea Research

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 Game Idea Research Last week we thought about our own game ideas and wrote out brainstorms about each game idea that we had. For mine I had four ideas of thinking of doing but narrowed it down to my favourite idea which is a 3d stick person puzzle game. The main part of the game is that you've to solve how to get across to the next room, stage or section while only being allowed to use what's around you for example there's a drop between two rooms to get across you should look to put something down such as a plank of wood. This would be one of the game mechanics as the player is performing an action using tools such as on they keyboard they'd use the arrow keys to move the 3d stick person. Other game mechanics that id like to use is that the further the level you go that a timer starts and you must complete a certain task within the timeframe to get it done or else you must restart the section. I would also hope to use the keyboard to pick up items in the game such as ...

Unity Tutorial 02

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 Unity Tutorial 02 While working on the Unity Tutorial week 2 we began by creating the horizontal axis and vertical axis so that we were able to move the vehicle in unity. When I began this I struggled an awful lot with it and wasn't working for me with the horizontal axis as my vehicle would not turn for me whenever I pressed play on unity. While putting in the CS for unity in the C# box it was simple to follow and easy to do and although I followed it step by step I still had problems with it and it would not work at times but eventually got it working and I ran into the same issues with the vertical axis as well.  Mobile Apps While this weeks Unity Tutorial was hard I believe that the first tutorial was easier and although it took longer it was more clearer and easier to understand than week two's. Im hoping now that I've gotten used to Unity and learned about it a lot more and that it'll be easier to use in the up and coming weeks as it reminds me of the first few w...

Game Elements

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 Game Elements While reading the articles for the games for week 4 I found it interesting when it talks about "What are the Qualities of Games" and found at how each and every game has its qualities such as decision making and so on and thought about the question when it says "Think for a moment about what other things are common to all (or most) games." I thought about this and in my opinion I believe that the most common aspect in games is the that every game has a task for example we see in the mobile game 'Temple Run' that its endless and that your task is to survive and then the same can be seen in the game 'Cyberpunk 2077' where you must complete tasks such as completing a mission by going to talk to someone and so on. I liked at how it talked about game feedback and you gotta use critical analysis for a game as telling someone they like or dislike a game without explaining doesn't help the game developers.  While reading the second article...