Game Elements
Game Elements
While reading the articles for the games for week 4 I found it interesting when it talks about "What are the Qualities of Games" and found at how each and every game has its qualities such as decision making and so on and thought about the question when it says "Think for a moment about what other things are common to all (or most) games." I thought about this and in my opinion I believe that the most common aspect in games is the that every game has a task for example we see in the mobile game 'Temple Run' that its endless and that your task is to survive and then the same can be seen in the game 'Cyberpunk 2077' where you must complete tasks such as completing a mission by going to talk to someone and so on. I liked at how it talked about game feedback and you gotta use critical analysis for a game as telling someone they like or dislike a game without explaining doesn't help the game developers.
While reading the second article I hadn't realised at how far gaming has grown. We see this in the article when it says "2001 can be seen as the"Year One of Computer Games Studies as an emerging, viable, international, academic field"." While reading on what they thought about Game Design and how they'd describe it as one person said "emotion engineering". This really spoke to me as they love doing game design so much they put a hundred percent into their work.
Below are some additional links for reading:
https://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php
https://perspectivesingamedesign.com/paper-prototyping-and-iterative-design-part-1-b962affcd281
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