Games MDA
Games MDA/DDE While reading the first article on MDA i didn't have an idea on what mDA stood for as now I know it stands for mechanics, dynamics and aesthetics. I also didn't know that it attempts to bridge the gap across game design, development and game criticism and technical research. While reading the article further I seen at how the mechanics dynamics and aesthetics each have their own job such as with mechanics which has the particular components of the game. Then with dynamics it has the run time and acts on players inputs and then for aesthetics it follows the emotional responses in the player. With all these components the add up to a finished game. Mechanic Dynamic Aesthetics For the second article I learned something new also on what the letters DDE stood for Design, Dynamics and Experience and how its an advancement on MDA. It tells us at how aspects of MDA was criticised and at how it focuses too much on mechanics and at how it isn't suitable for every game...
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