In this weeks second beginner scripting I was working on was enabling and disabling components where you can either enable or disable by simply using the enable flag.
Unity Tutorial 10 While working on Unity this week I looked up a Unity tutorial on boundaries. I chose to do it on boundaries this week that would help my game and so that I could keep my player and enemies in the boundary of the game. While working on it I did manage to get the boundaries working but the only real problem that had came up and that I had problems with was actually trying to expand the boundaries to greater width so the player could move around a lot more freely and would have more space to dodge the enemies and so on. While I did struggle with this for a while I managed to complete it and get fixed in to move on forward to the next section of my game that I could complete. While working on this I managed to complete the boundaries and get them done in time and also being able to move onto having the enemies case the player in the game and are things are moving forward and getting better. Unity Boundaries
Games MDA/DDE While reading the first article on MDA i didn't have an idea on what mDA stood for as now I know it stands for mechanics, dynamics and aesthetics. I also didn't know that it attempts to bridge the gap across game design, development and game criticism and technical research. While reading the article further I seen at how the mechanics dynamics and aesthetics each have their own job such as with mechanics which has the particular components of the game. Then with dynamics it has the run time and acts on players inputs and then for aesthetics it follows the emotional responses in the player. With all these components the add up to a finished game. Mechanic Dynamic Aesthetics For the second article I learned something new also on what the letters DDE stood for Design, Dynamics and Experience and how its an advancement on MDA. It tells us at how aspects of MDA was criticised and at how it focuses too much on mechanics and at how it isn't suitable for every game...
Comments
Post a Comment